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Brandon Reinhart's avatar

I was "project lead" on Artifact, to the extent that Valve informally has these things. I'm writing this off the cuff and my stomach is a little clenched even getting into this...

We've met. You came and played and spent time giving us useful feedback. I've thought a lot about Artifact over the years. I may be wrong about what went wrong - no one can run the counterfactual - but I think I have a reasonable model for what went wrong.

Artifact had extremely high player engagement out of the gate. The average player played long first sessions and many hours before stopping. They played a number of long duration sessions and then quit and didn't come back. The average session time was in the top ten for games on Steam at the time. Take-up among Dota players was high, but plenty of other people played it and played a lot of it before never coming back.

To me, this is consistent with running out of things to do.

Artifact failed not because of complexity in the ruleset, but because it failed to engage players for the long term on any axis. There are probably many ways it could have achieved this engagement, but it all adds up to a lack of stuff to do.

This was a mistake and a forced error, particularly by me. Others on the team argued this was a problem and we should have held the game back and built out more stuff to do. My reasoning was "we can ship and continue to build stuff" but the fall-off in player count was rapid, severe, and not recoverable.

My bet failed to pay a return. My belief was informed by spending a lot of time building stuff for TF2 post-launch and growing that game's engagement curve over the course of successive updates. I was not in any way expecting a rapid fall-off in users as they quickly consumed everything the game had to offer. I figured we would have months to extend the game, not three weeks.

At the time, it wasn't clear what the right kind of content to build was. Single player? Competitive? We probably should have built out a bunch of rogue-like single player stuff. We had plenty of examples of this working in the wild (like Slay the Spire), but we were a multiplayer minded team and overly focused on Dota-like competition. Our internal playtesting was more "team tournament" and we didn't emphasize the solo play angle.

If you can't keep players engaged, there's nothing to compete over and no one to compete with. Causal magic is the heart and soul of magic, but hard to reproduce in an online environment. So probably don't try to reproduce it.

Dota Underlords (an auto chess game) also flizzled shortly after Artifact. I don't know exactly what happened, but I suspect it fizzled for a similar reason. I had left Valve by that point. Artifact was a substantial personal defeat that crushed me for several years and I had to leave Valve to sort myself out.

JohnO: You were right about everything.

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Ethics Gradient's avatar

Re: Hoffman on veganism.

No, this is bad, incoherent, and fails the Intellectual Turing Test. Firstly, the concern is overwhelmingly #2 (#1 seems like incoherent nonsense, glibly mischaracterized in any event, but regardless it is clearly worse to be a battery cage hen than not to be born), and secondly, factory farmed animals are not "bred to tolerate" their conditions except inasmuch as (for obvious reasons rooted in evolutionary history) organisms are very bad at committing suicide even in circumstances in which they are subjectively immiserated.

Brood sows who cannot even turn around in gestation crates are living in a human-created version of the Torment Nexus. South Koreans, low fertility notwithstanding, are not.

Related to this, particularly in view of this blog's (excellent) coverage of AI topics, I might offer the advice "Superior Intelligence, align thyself!"

Re: Enforcing Court Orders [Note: Volokh Conspiracy link seems to be broken - I presume it's this https://reason.com/volokh/2025/02/11/the-danger-of-trump-disobeying-court-orders/).

As someone with an ongoing case where the absurd difficulties in cost-effectively recovering an *uncontested civil judgment in our favor* have been major considerations, I think Esper's tweet betrays an unwarranted confidence and somewhat baffling notion of how our systems operate. The judicial branch's complete dependence on the executive to enforce any of its orders has been a longstanding feature of our system of government and an obvious source of a possible constitutional crisis given the lack of recourse (other than impeachment [insert sarcastic laugh track]) should the Executive choose not to obey the judiciary. This has been observed since extremely early in the history of the Republic and is generally believed to be one reason for the substantive outcome (rather than the better-known lofty claim of the right of judicial review) of Marbury v. Madison, which in substance was a capitulation to the executive on an issue the nascent Court feared otherwise being shown up as having no bite to its bark on. See also Andrew Jackson's later apocryphal pronouncement "John Marshall has made his decision; now let him enforce it!"

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