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5hout's avatar

"You can make mistakes. You don’t want to be making glaringly obvious mistakes, or have your economic values be off by orders of magnitude such that the whole thing makes no sense. And you may not need the details at all. If you want to tell a story that fundamentally doesn’t physically work, then it’s time for that heavy sword."

Harry Potter is a fantastic example of this. She provides details, when you sit and read the books it checks out. If you redo any of the math, none of it makes sense. Doesn't matter at all to the story. It's just background color. Since you'll always have haters, you might as well enjoy putting details in that only don't stand up to mega-dweeb scrutiny (if you enjoy writing like that).

icely's avatar

Speaking as a writer who's released interactive fiction as well, but previously had severe emptiness and lack of inspiration beforehand and now find it easy to find inspiration, I believe to do 'great work' is so much just of life experience of seeing big things and 'dark matter' to some degree, remixing them, being able to extrapolate (there's like a short quote of Ursula Le Guin using some pathetic IRL experience with a tiny 9 foot ship that sank in 3 feet of water, and extrapolating it to a grand water ship adventure with gods), coming up with big interesting reveal moments (and being able to combine ideas to improve them) and then keeping it secret until you execute it. Also to have a sense of huge meaning and motivation like what you're bringing into the world is truly new.

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